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My Thesis: Analysis and Synthesis of Expressive Guitar Performance
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An Audio DSP Toolkit for Rapid Application Development in Flash - MMSP 2009 To address the inherent challenges in the integration of interactive audio processing into Flash-based applications, we have developed the DSP Audio Toolkit for Flash (DATF), which offers significant performance improvements over algorithms implemented in Java or ActionScript. By developing this toolkit, we hope to open up new possibilities for Flash applications and games, enabling them to utilize real-time audio processing as a means to drive gameplay and improve the experience of the end user. |
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Online Activities for Music Information and Acoustics Education and Psychoacoustic Data Collection - ISMIR 2008 We have created prototype interactive activities illustrating aspects of two different sound and acoustics concepts: musical instrument timbre and the cocktail party problem (sound source isolation within mixtures). These activities provide a method of collecting perceptual data related to these problems with a range of parameter variation that is difficult to achieve for large subject populations using traditional psychoacoustic evaluation. |
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An Audio Processing Library for Game Development in Flash - International Consumer Electronics Society Games Innovation Conference 2009, London, England, August 25-29, 2009 We presented our work on ALF at the first ever Games Innovation Conference in London England. For more information on ALF, follow this link. |
Drexel University Events:
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A Collaborative Activity for Musical Instrument Perception - Research Day 2009 An improved understanding of how humans perceive musical instrument sounds can lead to more efficient audio modeling techniques. Despite previous research, it is not clear how much an instrument’s timbre can be altered before it becomes unrecognizable. To better understand the factors determining perceptual boundaries of musical instruments, I have developed Tone Bender, an online, large-scale collaborative activity that collects data indicating human perception of musical instrument sounds. Players in Tone Bender earn points by modifying the timbre of an instrument while maintaining its identity or by correctly identifying instruments created by other players. Based on the game’s results, we can analyze deviations between the original and modified signals to determine perceptual boundaries for identifiability. |
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Online Acoustic Simulations for Education and Listener Evaluations - Research Day 2008 Online collaborative activities provide a powerful platform for the collection of psychoacoustic data on the perception of audio and music from a very large numbers of subjects. Furthermore, these activities can be designed to simultaneously educate users about aspects of music information and acoustics, particularly for younger students in grades K-12. |
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